These are the games I've tried with the latest CVS from this afternoon:
Neverputt and neverball play, but some debug output gets displayed:
*********************************WARN_ONCE********************************* File r300_state.c function r300GenerateTexturePixelShader line 1600 ModeRGB==GL_MODULATE is possibly broken. *************************************************************************** *********************************WARN_ONCE********************************* File r300_state.c function r300GenerateTexturePixelShader line 1635 ModeA==GL_MODULATE is possibly broken. *************************************************************************** *********************************WARN_ONCE********************************* File r300_state.c function r300GenerateTexturePixelShader line 1620 ModeA==GL_REPLACE is possibly broken. *************************************************************************** *********************************WARN_ONCE********************************* File r300_render.c function r300_get_num_verts line 246 user error: 2048 is not a valid number of vertices for primitive T ! *************************************************************************** *********************************WARN_ONCE********************************* File r300_render.c function r300_get_num_verts line 241 user error: Need more than 0 vertices to draw primitive TF ! *************************************************************************** *********************************WARN_ONCE********************************* File r300_state.c function r300_setup_textures line 1322 Mismatch between render_inputs and ctx->Texture.Unit[i].Enabled value. ***************************************************************************
Tuxracer mostly works. The ice looks a bizarre, but the game is playable :-) I get many of the same WARN_ONCE errors.
Chromium works.
UT, Marbleblast, and Orbz) die with:
r300_check_render: fallback:ctx->Texture.Unit[i].Enabled
GLTron and Blender die with:
r300_check_render: fallback:ctx->Line.SmoothFlag
NWN starts up, and doesn't crash, but is definitely unplayable:
http://68.44.156.246/nwn.png (warning: 1 meg PNG on a slow connection).
Q3A displays similar problems in the menu screen, and level loading screen, but dies once the level is loaded with the same Texture.Unit error. Quake2 is similar.
Frankly, I'm thrilled at the handful of games that are now working!
Adam
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