Ben Skeggs wrote:
Hello,
These are the games I've tried with the latest CVS from this afternoon:
Neverputt and neverball play, but some debug output gets displayed:
--snip-- :p
You can get neverball working much more smootly by switching everything to low in the menu screen. Ignore the warn once messages, they're more of a reminder of what needs to be done still.
Actually, I found neverputt to be quite playable at 1280x1024, even with everythying at high. With my 8500, the game was only playable at 1024x768, skipping at the next resolution up.
Hmmm... I made those changes. The game started up and loaded a level without problems. Unfortunately, within a few seconds Q3A had locked up. I could still ssh in and reboot though. I'm really quite thrilled that complete system lockups seem to be a thing of the past.
Chromium works.
UT, Marbleblast, and Orbz) die with:
r300_check_render: fallback:ctx->Texture.Unit[i].Enabled
I believe we're still only letting one texture pass through the pipeline, I'm
not sure why the fallback is causing a segfault though.
Q3A displays similar problems in the menu screen, and level loading screen, but dies once the level is loaded with the same Texture.Unit error. Quake2 is similar.
You need to disable compiled vertex arrays, and multitexturing in your q3config.cfg
file. Q3 should be very playable, with a couple of glitches.
Anyone want to comment on if we will see a day when an application which locks up can just be killed and X returns to normal? :-)
Frankly, I'm thrilled at the handful of games that are now working! Adam
Great! Thankyou for testing on some (afaik) untested programs.
Cheers, Ben Skeggs.
No problems. I have a few others I can try (ie. doom3, ut2004), too.
Adam
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