Maybe GL_ATI_fragment_shader?

Same setup worked before 'texture|color tiling ' etc.
But XFree86 + Mesa DRI ;-)

-Dieter


Running in restricted demo mode.

----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
couldn't exec editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
dlopen(libGL.so.1)
Open X display
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
XFree86-VidModeExtension: Ignored on non-fullscreen
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: Mesa GLX Indirect
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture 
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow 
GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_cube_map 
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar 
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat 
GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra 
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op 
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint 
GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord 
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters 
GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color 
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side 
GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D 
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine 
GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object 
GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels 
GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once 
GL_ATIX_texture_env_combine3 GL_IBM_texture_mirrored_repeat 
GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture 
GL_NV_blend_square GL_NV_point_sprite GL_NV_texgen_reflection 
GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp 
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture 
GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
----------- OSS Sound Initialization -----------
opened sound device '/dev/dsp'
/dev/dsp - bit rate: 16, channels: 2, frequency: 44100
------------------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
X..GL_ARB_texture_compression not found
X..GL_EXT_texture_filter_anisotropic not found
...using GL_EXT_texture_lod
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Not available.
---------- R_Exp_Init -----------
Disabled at compile time.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/interaction.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/ambientLight.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/shadow.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/R200_interaction.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_bumpAndLight.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_diffuseColor.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_specularColor.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/nv20_diffuseAndSpecularColor.vp: GL_VERTEX_PROGRAM_ARB not available
glprogs/environment.vfp: GL_VERTEX_PROGRAM_ARB not available
glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
-------------------------------
WARNING: vertex array range in virtual memory (SLOW)
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
Shutting down sound hardware
----------- OSS Sound Shutdown -----------
unmap dma sound buffer
close sound device
------------------------------------------
idRenderSystem::Shutdown()


-------------------------------------------------------
SF email is sponsored by - The IT Product Guide
Read honest & candid reviews on hundreds of IT Products from real users.
Discover which products truly live up to the hype. Start reading now.
http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to