Am Mittwoch, 16. Februar 2005 22:26 schrieb Roland Scheidegger: > Dieter NÃtzel wrote: > > Am Mittwoch, 16. Februar 2005 21:36 schrieb Dieter NÃtzel: > >>Maybe GL_ATI_fragment_shader? > >> > >> > >>-------------------------------------- > >>----- R_InitOpenGL ----- > >>dlopen(libGL.so.1) > >>Open X display > >>Initializing OpenGL display > >>Using XFree86-VidModeExtension Version 2.2 > >>DGA DirectVideo Mouse (Version 2.0) initialized > >>XFree86-VidModeExtension: Ignored on non-fullscreen > >>Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. > >>GL_RENDERER: Mesa GLX Indirect > > > > Arghhh, > > > > why MESA indirect??? > > This happens with the Mesa-built libGL.so, since doom3 does not load > libGL with RTLD_GLOBAL. This is reportedly fixed in the newer version of > the demo, alternatively you can put something like > "LD_PRELOAD=/usr/lib/libGL.so" in the doom startup script.
OK, yes. Nice fps, now. But I need your hack. => recompile, soon ;-) BTW Your hack for /usr/X11R6/lib/xscreensaver/flipscreen3d -geometry > 1024 do NOT work anylonger. Thanks, Dieter ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_ide95&alloc_id396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel