Am Mittwoch, 16. Februar 2005 22:26 schrieb Roland Scheidegger:
> Dieter NÃtzel wrote:
> > Am Mittwoch, 16. Februar 2005 21:36 schrieb Dieter NÃtzel:
> >>Maybe GL_ATI_fragment_shader?
> >>
> >>
> >>--------------------------------------
> >>----- R_InitOpenGL -----
> >>dlopen(libGL.so.1)
> >>Open X display
> >>Initializing OpenGL display
> >>Using XFree86-VidModeExtension Version 2.2
> >>DGA DirectVideo Mouse (Version 2.0) initialized
> >>XFree86-VidModeExtension: Ignored on non-fullscreen
> >>Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
> >>GL_RENDERER: Mesa GLX Indirect
> >
> > Arghhh,
> >
> > why MESA indirect???
>
> This happens with the Mesa-built libGL.so, since doom3 does not load
> libGL with RTLD_GLOBAL. This is reportedly fixed in the newer version of
> the demo, alternatively you can put something like
> "LD_PRELOAD=/usr/lib/libGL.so" in the doom startup script.

OK, yes.

Nice fps, now.

But I need your hack. => recompile, soon ;-)

BTW Your hack for /usr/X11R6/lib/xscreensaver/flipscreen3d -geometry > 1024
do NOT work anylonger.

Thanks,
        Dieter


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