Jerome Glisse writes: > If you find the guilty commit let me know :)
It appears to be this code in r300_state.c (line 1625): #if 0 /* textures enabled ? */ if(rmesa->state.texture.tc_count>0){ rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER; } else { rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER; } #endif r300GenerateSimpleVertexShader(rmesa); If I remove the r300GenerateSimpleVertexShader call and change the #if 0 to 1, it works again (well, as well as it did before :). Paul. ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel