> Seems like everyone's working on the same thing.  I've just committed a
> file which implements most of this internally in Mesa.  I've got a few
> other commits to make before it can be turned on, but it should be
> pretty much the facility you're looking for.

Btw you are not working on same things for pixel shader (texture
filtering, multi-texture, ...) ? Thus doing all the code we need :)

Jerome Glisse


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