> Seems like everyone's working on the same thing. I've just committed a > file which implements most of this internally in Mesa. I've got a few > other commits to make before it can be turned on, but it should be > pretty much the facility you're looking for.
Btw you are not working on same things for pixel shader (texture filtering, multi-texture, ...) ? Thus doing all the code we need :) Jerome Glisse ------------------------------------------------------- This SF.Net email is sponsored by: New Crystal Reports XI. Version 11 adds new functionality designed to reduce time involved in creating, integrating, and deploying reporting solutions. Free runtime info, new features, or free trial, at: http://www.businessobjects.com/devxi/728 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel