Rune Petersen schrieb: > Hi, > Enabling water in Scorched3D causes corruption of all textures and I > have tracked it down to interaction between glPopAttrib() and the > attributes GL_TEXTURE_GEN_S & GL_TEXTURE_GEN_T. > I using the latest CVS updates of Xorg, Mesa, and r300_driver.
This problem is not limited to the r300. I have the same problem on r200 and i915. Philipp ------------------------------------------------------- This SF.Net email is sponsored by Yahoo. Introducing Yahoo! Search Developer Network - Create apps using Yahoo! Search APIs Find out how you can build Yahoo! directly into your own Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel