Rune Petersen schrieb:
> Hi,
> Enabling water in Scorched3D causes corruption of all textures and I
> have tracked it down to interaction between glPopAttrib() and the
> attributes GL_TEXTURE_GEN_S & GL_TEXTURE_GEN_T.
> I using the latest CVS updates of Xorg, Mesa, and r300_driver.

This problem is not limited to the r300. I have the same problem
on r200 and i915.

Philipp


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