Rune Petersen wrote:
Brian Paul wrote:

Philipp Klaus Krause wrote:

Rune Petersen schrieb:

Hi,
Enabling water in Scorched3D causes corruption of all textures and I
have tracked it down to interaction between glPopAttrib() and the
attributes GL_TEXTURE_GEN_S & GL_TEXTURE_GEN_T.
I using the latest CVS updates of Xorg, Mesa, and r300_driver.




This problem is not limited to the r300. I have the same problem
on r200 and i915.



Try this patch to src/main/attrib.c


That did it!!
And it looks better than mine, I commented out FLUSH_VERTICES() for S & T... =)

Ok, I'll check in the patch.

-Brian



-------------------------------------------------------
This SF.Net email is sponsored by Yahoo.
Introducing Yahoo! Search Developer Network - Create apps using Yahoo!
Search APIs Find out how you can build Yahoo! directly into your own
Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to