I've been hacking on my version of the N64 emulator again and I noticed I was getting an invalid value error from the texImage2D command...
I assumed that it was because it required textures to be a power of two in size... Then I checked the GL spec and the only mention I found was that for cube map textures, the height and width must be equal. If that were the only limitation, I wouldn't be getting: ### Texture Unit GL ERROR: 501 tCurr W,H: 24, 24 ### =\ Cuz this is an emulator, I don't have much say as to what I'm asked to display... On the Squeak/Croquet front, I was thinking that I should really write a test driver for the DRI implementation. Where can I find a description of the interface so that I can design adiqite tests for it? -- Friends don't let friends use GCC 3.4.4 GCC 3.3.6 produces code that's twice as fast on x86! Non-sequiter item: Charelston, South Carolina ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel