I've been hacking on my version of the N64 emulator again and I noticed
I was getting an invalid value error from the texImage2D command...

I assumed that it was because it required textures to be a power of two
in size...

Then I checked the GL spec and the only mention I found was that for
cube map textures, the height and width must be equal.
If that were the only limitation, I wouldn't be getting:

###
Texture Unit GL ERROR: 501      tCurr W,H: 24, 24
###

=\

Cuz this is an emulator, I don't have much say as to what I'm asked to
display...


On the Squeak/Croquet front, I was thinking that I should really write a
test driver for the DRI implementation. Where can I find a description
of the interface so that I can design adiqite tests for it?




-- 
Friends don't let friends use GCC 3.4.4
GCC 3.3.6 produces code that's twice as fast on x86!

Non-sequiter item: Charelston, South Carolina


-------------------------------------------------------
SF.Net email is sponsored by: Discover Easy Linux Migration Strategies
from IBM. Find simple to follow Roadmaps, straightforward articles,
informative Webcasts and more! Get everything you need to get up to
speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to