Just a small part of the log

init: sdl
init: net
init: world
game mode is ffa/default
init: video: sdl
init: video: mode
r300AllocTexObj( 0x817cb70, 0x81abf78 )
r300AllocTexObj( 0x817f168, 0x81ac598 )
r300AllocTexObj( 0x817f338, 0x81acbb8 )
r300AllocTexObj( 0x81ad1d8, 0x81ad3a8 )
r300AllocTexObj( 0x81ad9c8, 0x81adb98 )
r300AllocTexObj( 0x81bc9f0, 0x81bcbc0 )
r300AllocTexObj( 0x81bd1e0, 0x81bd3b0 )
r300AllocTexObj( 0x81bd9d0, 0x81bdba0 )
r300AllocTexObj( 0x81be1c0, 0x81be390 )
r300AllocTexObj( 0x81be9b0, 0x81beb80 )
Using 8 maximum texture units..
sizeof(drm_r300_cmd_header_t)=4
sizeof(drm_radeon_cmd_buffer_t)=16
Allocating 65536 bytes command buffer (max state is 11192 bytes)
r300ResetHwState
r300Enable( GL_DEPTH_TEST = GL_FALSE )
r300Enable( GL_DEPTH_TEST = GL_FALSE )
r300Enable( GL_STENCIL_TEST = GL_FALSE )
r300Enable( GL_ALPHA_TEST = GL_FALSE )
r300Enable( GL_POLYGON_OFFSET_FILL = GL_FALSE )
radeonMakeCurrent ctx 0x818cdb0
End radeonMakeCurrent
init: video: misc
init: gl
r300Enable( GL_DEPTH_TEST = GL_TRUE )
r300Enable( GL_FOG = GL_TRUE )
r300Enable( GL_LINE_SMOOTH = GL_TRUE )
r300Enable( GL_POLYGON_OFFSET_LINE = GL_TRUE )
r300Enable( GL_CULL_FACE = GL_TRUE )
init: basetex
r300AllocTexObj( 0x8676ca8, 0x8676e78 )
r300BindTexture( 0x8676ca8 ) unit=0
r300TexParameter( GL_TEXTURE_MIN_FILTER )
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300AllocTexObj( 0x8683458, 0x8683628 )
r300BindTexture( 0x8683458 ) unit=0
r300TexParameter( GL_TEXTURE_MIN_FILTER )
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300AllocTexObj( 0x868a658, 0x868a828 )
r300BindTexture( 0x868a658 ) unit=0
r300TexParameter( GL_TEXTURE_MIN_FILTER )
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300AllocTexObj( 0x8687388, 0x8688000 )
r300BindTexture( 0x8687388 ) unit=0
r300TexParameter( GL_TEXTURE_MIN_FILTER )
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300AllocTexObj( 0x8692fe0, 0x86931b0 )
r300BindTexture( 0x8692fe0 ) unit=0
r300TexParameter( GL_TEXTURE_MIN_FILTER )
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300AllocTexObj( 0x8689a78, 0x8699340 )
r300BindTexture( 0x8689a78 ) unit=0
r300TexParameter( GL_TEXTURE_MIN_FILTER )
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300AllocTexObj( 0x8698ee8, 0x8699960 )
r300BindTexture( 0x8698ee8 ) unit=0
r300TexParameter( GL_TEXTURE_MIN_FILTER )
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300AllocTexObj( 0x8697608, 0x86aaa70 )
r300BindTexture( 0x8697608 ) unit=0
r300TexParameter( GL_TEXTURE_MIN_FILTER )
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300AllocTexObj( 0x86c38a8, 0x86c4b60 )
r300BindTexture( 0x86c38a8 ) unit=0
r300TexParameter( GL_TEXTURE_MIN_FILTER )
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
r300TexImage2D: Using normal storage
init: sound
init: cfg
could not read "servers.cfg"
init: localconnect
init: mainloop
r300Flush
radeonPageFlip: pfCurrentPage: 0
r300Flush
r300Clear:  all=1 cx=0 cy=0 cw=640 ch=480
*********************************WARN_ONCE*********************************
File r300_ioctl.c function r300Clear line 555
CB_DPATH has been enabled.
Please let me know if this introduces new instabilities.
***************************************************************************
Reemit state after flush (from r300EmitClearState)
r300EmitState
Begin reemit state
Begin dirty state
r300ClearBuffer: front buffer (0,0 640x480)
r300Enable( GL_TEXTURE_2D = GL_TRUE )
r300Enable( GL_VERTEX_ARRAY = GL_TRUE )
r300Enable( GL_COLOR_ARRAY = GL_TRUE )
r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE )
r300TexEnv( GL_TEXTURE_ENV_MODE )
r300TexEnv( GL_SOURCE1_RGB )
r300_run_tcl_render
*********************************WARN_ONCE*********************************
File r300_render.c function r300Fallback line 793
fallback:ctx->Polygon.OffsetLine
***************************************************************************
r300_run_render
r300Flush
r300FlushCmdBufLocked from r300Flush - 1 cliprects
Syncing in r300FlushCmdBufLocked (from r300Flush)

r300_run_tcl_render


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