Just a small part of the log init: sdl init: net init: world game mode is ffa/default init: video: sdl init: video: mode r300AllocTexObj( 0x817cb70, 0x81abf78 ) r300AllocTexObj( 0x817f168, 0x81ac598 ) r300AllocTexObj( 0x817f338, 0x81acbb8 ) r300AllocTexObj( 0x81ad1d8, 0x81ad3a8 ) r300AllocTexObj( 0x81ad9c8, 0x81adb98 ) r300AllocTexObj( 0x81bc9f0, 0x81bcbc0 ) r300AllocTexObj( 0x81bd1e0, 0x81bd3b0 ) r300AllocTexObj( 0x81bd9d0, 0x81bdba0 ) r300AllocTexObj( 0x81be1c0, 0x81be390 ) r300AllocTexObj( 0x81be9b0, 0x81beb80 ) Using 8 maximum texture units.. sizeof(drm_r300_cmd_header_t)=4 sizeof(drm_radeon_cmd_buffer_t)=16 Allocating 65536 bytes command buffer (max state is 11192 bytes) r300ResetHwState r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_ALPHA_TEST = GL_FALSE ) r300Enable( GL_POLYGON_OFFSET_FILL = GL_FALSE ) radeonMakeCurrent ctx 0x818cdb0 End radeonMakeCurrent init: video: misc init: gl r300Enable( GL_DEPTH_TEST = GL_TRUE ) r300Enable( GL_FOG = GL_TRUE ) r300Enable( GL_LINE_SMOOTH = GL_TRUE ) r300Enable( GL_POLYGON_OFFSET_LINE = GL_TRUE ) r300Enable( GL_CULL_FACE = GL_TRUE ) init: basetex r300AllocTexObj( 0x8676ca8, 0x8676e78 ) r300BindTexture( 0x8676ca8 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x8683458, 0x8683628 ) r300BindTexture( 0x8683458 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x868a658, 0x868a828 ) r300BindTexture( 0x868a658 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x8687388, 0x8688000 ) r300BindTexture( 0x8687388 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x8692fe0, 0x86931b0 ) r300BindTexture( 0x8692fe0 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x8689a78, 0x8699340 ) r300BindTexture( 0x8689a78 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x8698ee8, 0x8699960 ) r300BindTexture( 0x8698ee8 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x8697608, 0x86aaa70 ) r300BindTexture( 0x8697608 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x86c38a8, 0x86c4b60 ) r300BindTexture( 0x86c38a8 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage init: sound init: cfg could not read "servers.cfg" init: localconnect init: mainloop r300Flush radeonPageFlip: pfCurrentPage: 0 r300Flush r300Clear: all=1 cx=0 cy=0 cw=640 ch=480 *********************************WARN_ONCE********************************* File r300_ioctl.c function r300Clear line 555 CB_DPATH has been enabled. Please let me know if this introduces new instabilities. *************************************************************************** Reemit state after flush (from r300EmitClearState) r300EmitState Begin reemit state Begin dirty state r300ClearBuffer: front buffer (0,0 640x480) r300Enable( GL_TEXTURE_2D = GL_TRUE ) r300Enable( GL_VERTEX_ARRAY = GL_TRUE ) r300Enable( GL_COLOR_ARRAY = GL_TRUE ) r300Enable( GL_TEXTURE_COORD_ARRAY = GL_TRUE ) r300TexEnv( GL_TEXTURE_ENV_MODE ) r300TexEnv( GL_SOURCE1_RGB ) r300_run_tcl_render *********************************WARN_ONCE********************************* File r300_render.c function r300Fallback line 793 fallback:ctx->Polygon.OffsetLine *************************************************************************** r300_run_render r300Flush r300FlushCmdBufLocked from r300Flush - 1 cliprects Syncing in r300FlushCmdBufLocked (from r300Flush)
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