On Fri, 10 Mar 2006 18:27:51 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:

> Aapo Tahkola wrote:
> > On Sat, 04 Mar 2006 20:55:50 +0100
> > Rune Petersen <[EMAIL PROTECTED]> wrote:
> > 
> > 
> >>Update:
> >>The "Free temps when possible" patch makes NWN lockup again.
> >>
> >>It would appear that hw tcl is very fragile on some cards.
> > 
> > 
> > Sorry, I missed your mail.
> 
> > 
> > I just added option that will initialize all temps in vertex programs when 
> > enabled. This does not cover initializing outputs so it is still possible 
> > that something goes wrong there.
> > You can use it by exporting R300_VP_SAFETY in your env.
> > You should see WARN_ONCE when its enabled but keep in mind that nwn repipes 
> > stderr to /dev/null so you wont see it.
> 
> I tried it, it had no effect, I don't think its the temp registers. I 
> suspect there is something broken with the vp code or it triggers a bug 
> somewhere else.

Do I recall correctly that you have had this problem with textures before hw 
vps were enabled too?

> Also I'm am able to see corruption in the nwn loading/splash screen. The 
> corruption seams structured, and it gradually changes from left to 
> right, top to bottom.
> Is there any way to capture this? (without using a camera)

I dont think iv seen anything like that but seeing it on a flat surface might 
set off some ideas.

You can enter console and write:
sleep 10 && DISPLAY=:0 xwd -root | xwdtopnm | pnmtopng > foo.png
or:
DISPLAY=:0 scrot -d 10 foo.png
and switch back to X.

-- 
Aapo Tahkola


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