Roland Scheidegger wrote:
(e.g.  while (ret && (errno == EINTR || errno == EBUSY));)
And by looking at it, does it make sense that the timeout value in the kernel depends on the kernel-of-the-day HZ value, rather than some hardware-dependant (probably fixed) value?

Isn't the timeout value dependent on HZ?
3*HZ is always 3 seconds no matter what HZ is (provided its the same value used to compile the kernel).
Ah right. I think I misinterpreted something. That said, 3 seconds sounds like a rather long time, why would there still be timeouts?

Two reasons:
1) Badly configured hardware, the hardware does more than it has to (driver optimization issue).

2) Give the hardware a computational task that takes more than 3 seconds in this hardware (some benchmarks or maybe Doom 3 @ 1600x1200 :) ).


Not everyday situations, but exiting an app because the frame rate is below 1/3 fps is not very helpful. Maybe print a warning when this happens.


Rune Petersen


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