Adam K Kirchhoff wrote: > Rune Petersen wrote: >> Adam K Kirchhoff wrote: >>> So last night I decided to give the new vertex programs on the r200 >>> driver a shot and to see how doom3 stacked up with the r200 driver vs >>> the fglrx driver now. With both drivers, I was getting approximately >>> 12 FPS with demo1 (with the r200 renderer, of course). >>> >>> This morning I decided to give the r300 driver a shot, but ran into >>> some problems: >>> >>> http://68.44.156.246/shot-current.jpg >>> >>> Everything is shiny and textures are all screwed up :-) >>> >>> Same room, but with the Mesa 6.5 drivers: >>> >>> http://68.44.156.246/shot-6.5.jpg >>> >>> If this isn't something currently being worked on, I'll go ahead and >>> open up a new bug for it. >> >> set r_renderer "arb" >> >> r_renderer "arb2" is broken. My guess is that with Mesa 6.5, Doom 3 >> (demo) defaults to arb unlike with Mesa CVS. >> > > Sorry, but according to the output from doom3, it's using the ARB render > path for both 6.5 and CVS. >
Not for me unless I set r_renderer to "arb". My autoexec.cfg looks like this: image_useCache "1" image_cacheMegs "256" image_cacheMinK "30640" r_colorbits "32" r_useGL2 "1" image_useNormalCompression "2" com_showFPS "1" image_filter "GL_LINEAR_MIPMAP_LINEAR" image_depth "2" r_preload "1" r_cgVertexProfile "best" r_cgFragmentProfile "best" r_forceLoadImages "1" r_shadows "0" r_useOptimizedShadows "1" r_useTurboShadow "1" r_displayRefresh "85" com_purgeAll "1" r_vertexBufferMegs "48" r_orderIndexes "1" r_renderer "arb" g_skipViewEffects "0" image_preload "1" com_videoRam "256" com_allowconsole "1" r_useDepthBoundsTest "0" r_useCachedDynamicModels "1" image_useCompression "0" image_usePrecompressedTextures "0" r_forceLoadImages "1" r_Multisamples "0" r_useConstantMaterials "1" r_skipSpecular "0" r_skipParticles "0" r_useTripleTextureARB "1" r_skipPostProcess "0" Rune Petersen -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel