--- Ian Romanick <[EMAIL PROTECTED]> wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
> 
> Ian Romanick wrote:
> > Mike Mestnik wrote:
> > 
> >>>How do I prove that?  I'm thinking they might try and say that a
> >>>software mesa path is calling this, I'd assume that internally you
> >>>would call something like _glStencilFunc.
> >>>
> >>>My other problem is that if the error is caught, why is the screen
> all
> >>>black?  What would be the next step in tracking this down be?
> > 
> > Figure out what value is being passed to glStencilFunc.  Try
> applying
> > the attached patch.  That will print the value of the stencil
> function
> > to the error message that you're already getting.
> 
> I don't know why the patch file was empty.  Let's try again...
I got it from CVS.

I have a problem with my new audio(spdif) setup that causes some other
problems now.  I'll get back to you if/when I can reproduce this error.

What I hate the most is that I was playing this game until I upgraded
trying to get doom3 working.  At that time I was only using snapshots.


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