On Mon, 26 Jun 2006 21:22:12 +0200
Rune Petersen <[EMAIL PROTECTED]> wrote:

> Brian Paul wrote:
> > Rune Petersen wrote:
> >> Tilman Sauerbeck wrote:
> >>
> >>> Rune Petersen [2006-06-25 16:31]:
> >>>
> >>>> I've been looking at vertex shaders this weekend.
> >>>>
> >>>> It would appear that attribs are broken. The most straight
> >>>> forward way to test this it to compare progs/tests/arbvptest3 to 
> >>>> progs/tests/vptest3
> >>>>
> >>>> On my system I get different colors when I resize the window.
> >>>>
> >>>> Can someone confirm this? (it would explain why Doom 3 is broken)
> >>>
> >>> Yes, I have reported this some weeks ago:
> >>> http://marc.theaimsgroup.com/?l=dri-devel&m=114855685402158&w=2
> >>>
> >>
> >> Don't know how I fixed that...
> >>
> >> It would appear to be caused bu the reshuffling of the attribs.
> >>
> >> Any idea where the attribs are passed to the driver?
> >> and how to read the data in the attribs...
> > 
> > I can't comment on the r300 driver, but the change in vertex
> > aliasing in core Mesa is pretty simple.  It's really just a change
> > of which index into the VB->Attribs[] array corresponds to
> > glVertexAttribARB(index, ...).
> > 
> 
> 
> This is getting embarrassing...
> 
> try 3 attached.

Checked in. Thanks.

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