I notice some failures with the example tests (R300) that seem to just be
slight precision errors; I think you should add a margin for error because
usually the hardware will implement things in a faster, perhaps less precise
way.

This lower precision is still "good enough", though.


On 3/17/07, Brian Paul <[EMAIL PROTECTED]> wrote:
> Nicolai Haehnle wrote:
> > Hello,
> >
> > back when I was actively working on DRI drivers almost three years
> > ago, I always felt uneasy about the fact that I didn't have an
> > extensive array of tests that I could rely on to test for regressions.
> >
> > Now I've decided to do something about it. I've taken Glean and some
> > code from Mesa and wrapped it with Python and cmake glue to
> > - execute OpenGL tests without user interaction and
> > - neatly format the results in HTML
> >
> > You can find the current version (and a sample HTML summary, to get an
> > idea of what they look like at the moment) at
> > http://homepages.upb.de/prefect/piglit/
> >
> > The idea is to make testing dead simple for driver developers. I
> > believe that Piglit already makes it quite simple, but I'm sure
> > there's still room for improvement.
> >
> > My current plans are:
> > - Hunt some bugs in R300, to get a better feeling for how the tool
> > fares in practice
> > - Integrate tests from Mesa; unfortunately, this needs manual work
> > because those tests are mainly interactive, but it's definitely
> > necessary to make this useful
> >
> > I'm also considering setting up a public repository somewhere, perhaps
> > on Sourceforge.
> >
> > Please give it a try when you have a little time to spare and tell me
> > if you find it useful (or more importantly, why you don't find it
> > useful), and where it could be improved.
>
> I'll try to give it a try when I have some time.
>
> For now though I've added a link to Piglit from the Glean home page.
>
> -Brian
>
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