On Thu, 2008-02-14 at 01:50 -0500, Alex Deucher wrote: > I guess I just don't see a difference between X/DRI rendering and > GPGPU; it's just command submission. It seems like the only reason > for the render/gpgpu split is for backwards compatibility. I think we > need to differentiate between display and rendering rather than > "visual" rendering and compute applications.
Yeah, I can't think of a whole lot that would be added for a rendering client, except for the ability to queue swap buffers commands that execute at vblank time. Of course, a perfect system would also take advantage of the knowledge that some clients aren't actually displayed and change how command submission is scheduled to the hardware. -- [EMAIL PROTECTED]
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