On Thu, 2008-02-14 at 01:50 -0500, Alex Deucher wrote:

> I guess I just don't see a difference between X/DRI rendering and
> GPGPU; it's just command submission.  It seems like the only reason
> for the render/gpgpu split is for backwards compatibility.  I think we
> need to differentiate between display and rendering rather than
> "visual" rendering and compute applications.

Yeah, I can't think of a whole lot that would be added for a rendering
client, except for the ability to queue swap buffers commands that
execute at vblank time. Of course, a perfect system would also take
advantage of the knowledge that some clients aren't actually displayed
and change how command submission is scheduled to the hardware.

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