--- Comment #5 from Jerome Glisse <[EMAIL PROTECTED]>  2008-03-27 07:39:36 PST 
(In reply to comment #4)
> Created an attachment (id=15493)
 --> ( [details]
> mesa patch
> This patch makes the lockup gone. I have absolutely no clue why. I just knew
> RADEON_DEBUG=sync fixes the lockup. So I peppered the source with
> radeonWaitForIdle until I found this hack

This means that this lockup is due to sync problem. My wild guess is that we
write a register that shouldn't be written before a flush (like changing vertex
while there is still fragment being rendered with old vertex program). I think
we could apply the patch you point to as temporary fix.

Configure bugmail:
------- You are receiving this mail because: -------
You are the assignee for the bug.

Check out the new Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.;164216239;13503038;w?
Dri-devel mailing list

Reply via email to