http://bugs.freedesktop.org/show_bug.cgi?id=16157
Shuang He <[EMAIL PROTECTED]> changed: What |Removed |Added ---------------------------------------------------------------------------- AssignedTo|[EMAIL PROTECTED] |[EMAIL PROTECTED] | |com --- Comment #3 from Shuang He <[EMAIL PROTECTED]> 2008-05-29 23:30:29 PST --- some bisect work shows following 2 commits bring in this issue: commit 0639998ee8750083b5e4ad90371c475cb2cca88f Author: Brian Paul <[EMAIL PROTECTED]> Date: Fri May 16 13:15:03 2008 -0700 Fix DRI build commit ade508312c701ce89d3c2cd717994dbbabb4f207 Author: Brian Paul <[EMAIL PROTECTED]> Date: Wed May 14 16:09:46 2008 -0600 Updated GLSL uniform/sampler handling from gallium-0.1 branch Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementat of glUniform*() simple, but was rather inefficient otherwise. Now each shad gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel