http://bugs.freedesktop.org/show_bug.cgi?id=16157





--- Comment #8 from Brian Paul <[EMAIL PROTECTED]>  2008-07-01 07:53:53 PST ---
Created an attachment (id=17470)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=17470)
patch to fix vertex shader texture sample crash

Here's a patch to try.  It sets GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB=0 for the
i965 driver and adds a test to the GLSL linker that the vertex program doesn't
use too many samplers.


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