Jesse Barnes wrote: > Right, and it's actually fairly common in other OSes. It sounds like the > biggest chunk of additional code will be dealing with acceleration; I'm not > sure how complex the latest algorithms are... Also input transformation is > an unknown, but it's a bit dubious anyway... If it's coming that way, OK. The accel stuff isn't _that_ big. The meat is ~500 LOC, and you can get comparable precision with less effort. However for a kernel mechanism, I'd say an arbitrary acceleration profile (think connecting dots to mod your mouse resonse) is a must-have IMO. Also, the 'raw' device data should be available in parallel, e.g. for gesture detection.
Input transform is mainly for absolute devices, if I got that right. ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel