http://bugs.freedesktop.org/show_bug.cgi?id=17099





--- Comment #18 from Roland Scheidegger <[EMAIL PROTECTED]>  2008-10-16 
08:28:41 PST ---
(In reply to comment #17)
> Anyway, surfaces are not magic as you seem to imply. If you put one in front 
> of
> a piece of memory, it applies the tiling function, whether the buffer is tiled
> or linear (in which case you scramble the contents). Here is what I think is
> the problem :
> - the (low end) card doesn't tile the zbuffer
> - we still setup the tile registers over the zbuffer
> - reads are scrambled by the use of a surface. If the surface wasn't there,
> zbuffer reads would work
> 

Oh, I didn't want to imply surfaces are magic. But I think only non-tcl
r100-class chips don't use tiling for the z buffer.
But if that's indeed some bogus surface setup, you can verify that with mesa's
progs/zreaddraw demo, which wouldn't work in this case.


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