http://bugs.freedesktop.org/show_bug.cgi?id=20129
--- Comment #9 from jsado_...@comcast.net 2009-03-03 03:05:47 PST --- Oops, I made a mistake. I forgot that OGL_DISABLE(TEXTURE_2D) is a macro that tests an internal variable before executing glDisble(GL_TEXTURE_2D). So, I fixed the code to look like this instead of whats in my previous comment: glActiveTexture(GL_TEXTURE1); glDisable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE2); glDisable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); OGL_DISABLE(TEXTURE_2D); And this doesn't fix the problem. So I don't think multitexturing has anything to do with the problem. Sorry about leading people down the wrong track. What I will do now is verify that the problem still exists with the latest version of Mesa from the repository. Then I will attempt to whittle down the game until I can come up with a simple test case that causes this behavior. I think this is the best approach I can give. I attempted to understand the radeon code in Mesa, but I am not familiar with graphics card architecture, and since I don't have the hardware documentation, I really can't say which part may be in error. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel