http://bugs.freedesktop.org/show_bug.cgi?id=23670





--- Comment #12 from Shuang He <shuang...@intel.com>  2009-09-15 20:37:59 PST 
---
Created an attachment (id=29580)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=29580)
another small case

This case simply render two points through glDrawPixels(GL_DEPTH_COMPONENT),
with ALPHA test enabled, and set to GL_ALWAYS. but it turn out the leftmost
point is missed when rendering. This works well if only the leftmost point is
rendered, or using software rendering


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