On Tue, Feb 17, 2009 at 3:22 PM, Monty Taylor <[email protected]> wrote:
> Hey Padraig,
>
> I think you're moving in the right direction so far. Some things to
> think about:
>
> Perhaps if you did:
>
> class buffpek_compare
> {
>  qsort_cmp2 key_compare;
>  void *key_compare_arg;
>
>  public:
>  buffpek_compare(qsort_cmp2 in_key_compare, void* in_compare_arg)
>    : key_compare(in_key_compare), key_compare_arg(in_compare_arg) { }
>  inline bool operator()(BUFFPEK *i, BUFFPEK *j)
>  {
>    return key_compare(key_compare_arg,
>                            *((unsigned char **) i->key), *((unsigned
> char **) j->key));
>  }
> };
>
> instead, you could remove the need for the extra Context struct, since
> your function object has its own way to store context.

heh, that's interesting. I actually started moving towards the above
last night when I was working on this some more.

>
> The next step being to get rid of buffpek_compare all together and
> replace the qsort_cmp2 that's passed in with a function object itself
> which could be directly handed to std::sort() or to priority_queue as
> its sort function param.
>
> resuse_freed_buff() looks more like memory management "cleverness" that
> would be unneeded if you used priority_queue in the first place. It
> sounds like you're guessing the same thing already - but good choice to
> take it slow and deal with it piece by piece.

I've really been wanting to use a priority queue here as you said. The
one thing stopping me at the moment is the reuse_freed_buff()
function. I had guessed that the function was moving memory from an
element that has just been removed from the queue to other elements
still in the queue but I wasn't sure. Is that roughly what it does?

If you think that reuse_freed_buff() will be un-needed if I switch to
a priority queue here then I might just start on that tonight. It
should be pretty straightforward to change what I have done now to use
a priority queue instead. Sound like a good idea?

>
> Where was the tree you had the changes in again?

Its in lp:~posulliv/drizzle/code-cleanup-c++-replace-queue but I
havn't pushed my changes to it yet. I've been committing everything I
do to my local branch so I'll probably push it to launchpad when I get
things a little more cleaned up and am more confident in what I've
done.

Thanks for your input and taking the time to look at what I wrote!

>
> Monty
>

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