Padraig O'Sullivan wrote: > On Tue, Feb 17, 2009 at 4:43 PM, Monty Taylor <[email protected]> wrote: >> Padraig O'Sullivan wrote: >>> On Tue, Feb 17, 2009 at 3:22 PM, Monty Taylor <[email protected]> wrote: >>>> Hey Padraig, >>>> >>>> I think you're moving in the right direction so far. Some things to >>>> think about: >>>> >>>> Perhaps if you did: >>>> >>>> class buffpek_compare >>>> { >>>> qsort_cmp2 key_compare; >>>> void *key_compare_arg; >>>> >>>> public: >>>> buffpek_compare(qsort_cmp2 in_key_compare, void* in_compare_arg) >>>> : key_compare(in_key_compare), key_compare_arg(in_compare_arg) { } >>>> inline bool operator()(BUFFPEK *i, BUFFPEK *j) >>>> { >>>> return key_compare(key_compare_arg, >>>> *((unsigned char **) i->key), *((unsigned >>>> char **) j->key)); >>>> } >>>> }; >>>> >>>> instead, you could remove the need for the extra Context struct, since >>>> your function object has its own way to store context. >>> heh, that's interesting. I actually started moving towards the above >>> last night when I was working on this some more. >>> >>>> The next step being to get rid of buffpek_compare all together and >>>> replace the qsort_cmp2 that's passed in with a function object itself >>>> which could be directly handed to std::sort() or to priority_queue as >>>> its sort function param. >>>> >>>> resuse_freed_buff() looks more like memory management "cleverness" that >>>> would be unneeded if you used priority_queue in the first place. It >>>> sounds like you're guessing the same thing already - but good choice to >>>> take it slow and deal with it piece by piece. >>> I've really been wanting to use a priority queue here as you said. The >>> one thing stopping me at the moment is the reuse_freed_buff() >>> function. I had guessed that the function was moving memory from an >>> element that has just been removed from the queue to other elements >>> still in the queue but I wasn't sure. Is that roughly what it does? >>> >>> If you think that reuse_freed_buff() will be un-needed if I switch to >>> a priority queue here then I might just start on that tonight. It >>> should be pretty straightforward to change what I have done now to use >>> a priority queue instead. Sound like a good idea? >> Do it. It sounds like the reuse_freed_buff() is trying to do the same >> thing that the remove_if() algorithm does for vectors... but I think >> we're better off not doing this by hand once we've got priority_queue >> managing that behind the scenes. > > I have this done now but there is one thing I want to be sure of. So > the QUEUE in the current implementation is a queue of structures > (BUFFPEK) sorted on a key. A few times in the current code, a re-heap > is explicitly called on the queue - this happens when the key is > changed. The question I have is when does the STL implementation of > priority queue re-heap itself? > > For example, in the current implementation, there is a piece of code like > this: > > top= (BUFFPEK *) queue_top(&queue); > ... > /* > read next key from the cache or from the file and push it to the > queue; this gives new top. > */ > top->key+= key_length; > if (--top->mem_count) > queue_replaced(&queue); > > Will the STL implementation of priority queue re-heap itself after the > key is changed here? Or does it only re-heap itself after elements are > inserted and removed?
If you change the struct that an element of the priority queue is pointing to, it will not, AIUI, re-heap. Perhaps: http://www.cplusplus.com/reference/stl/priority_queue/push.html and then http://www.cplusplus.com/reference/algorithm/push_heap.html May give more details ...(in case I'm not reading your question correctly) Monyt > >>>> Where was the tree you had the changes in again? >>> Its in lp:~posulliv/drizzle/code-cleanup-c++-replace-queue but I >>> havn't pushed my changes to it yet. I've been committing everything I >>> do to my local branch so I'll probably push it to launchpad when I get >>> things a little more cleaned up and am more confident in what I've >>> done. >> Let me know when it's in decent shape and I'll run some performance >> diffs on it. >> >>> Thanks for your input and taking the time to look at what I wrote! >> Thanks for the work. >> >> Monty >> >> > _______________________________________________ Mailing list: https://launchpad.net/~drizzle-discuss Post to : [email protected] Unsubscribe : https://launchpad.net/~drizzle-discuss More help : https://help.launchpad.net/ListHelp

