I'm just finishing my second cup-o-joe and brewing a whole new pot to wake up HIHI
-KE7HQY ________________________________ From: Jack <[email protected]> To: [email protected] Sent: Mon, June 7, 2010 8:38:36 AM Subject: Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder Anthony, that would be well and fine in a totally perfect world. BUT we do not have that place and we are not sure what dream world you are living in but it is not this real one.. Time to wake up and head down to the greasy spoon on the corner where you can tell the waitress that you need a whole pot of black coffee. N6UYB Jack E. Foster ----- Original Message ----- >From: a cutler22 >To: dstar_digital@ yahoogroups. com >Sent: Monday, June 07, 2010 10:40 >AM >Subject: Re: [DSTAR_DIGITAL] Re: Codec2 > development - open source vocoder > > >Not to mention, any manufacturer who wanted to implement Codec2 > *wouldn't need* a pre-manufactured vocoder chip. They'd implement the > vocoder algorithm into their existing firmware on the onboard > processor... . > > >-73 de Anthony, KE7HQY > > > ________________________________ From: a cutler22 <acutle...@yahoo. com> >To: dstar_digital@ yahoogroups. com >Sent: Mon, June 7, 2010 7:33:42 > AM >Subject: Re: > [DSTAR_DIGITAL] Re: Codec2 development - open source > vocoder > > >Reduce > the $$$ barrier? The D-Star chip costs about $25. No one is going to be able > to manufacture an open source vocoder chip for less than >that. > > > >It would be the ultimate in $$$ > reduction - free! This would *not* happen in HTs, being they're hardware > driven. However, for base stations and mobile/laptop setups, or even an > HT/Smartphone combo it *would* be possible to drop cost to free. >-73, > KE7HQY > >
