On Thu, Jan 11, 2007 at 01:49:27PM +0100, Anselm R. Garbe wrote: > On Thu, Jan 11, 2007 at 12:28:36PM +0100, y i y u s wrote: > > This is a very simple patch which doesn't add any line of code (except > > one unnecesary line in config.h to define a new tile symbol). It > > allows having an nmaster == 0, so all your windows are in the stack > > having all the width of the screen and the same height. I don't really > > use widelayout or all my clients in master area, but just noticed this > > way we have the same behaviour and somebody could find it interesting. > > It would be necesary to add one or two lines of code in incnmaster to > > being able to set this mode with just one keystroke (i think). > > Id like to see some comments. > > > > Note: add to your config.h > > #define NOMSYMBOL "[==]" > > or whatever you like, else you will have a compilation error. If you > > don't want a new symbol and prefer "[0]=" keep your actual > > updatemodetext() > > I also got the same idea yesterday and implemented it similiar > to yours, except that I think defining yet another symbol is > insane. See hg tip for details. >
Very cool, I especially like the fact that a simple scrolling of the mouse wheel can change the layout between 'vertical' and 'horizontal' windows. thanks! Anthony
