Hulloh, let's say that I have a number of floating windows running complicated OpenGL applications. When I move them around (by mod+mouse1 drag), moving the window each step takes some time. This time is larger than the frequency at which dwm gets mousemotions, thus the movement lags behind the mouse. This is rather annoying :) (It also applies to resizing.) Would it be "easily" possible to skip superfluous mousemotions when they're received in one bunch? The lag effect is noticable for me when I run two concurrent floating glxgears instances (otherwise, the 'complicated application' is the FlightGear flight sim in my case).
Regards, Mate