Anselm R Garbe wrote: > An easy fix is grabbing the X server until the mouse release. I did > this once, but decided against it since your scenario is at least less > frequent in my own use case ;) > > Another possibility would be to go the old wmi way of drawing an XORed > border onto the screen. But I really prefer the way as it is in dwm.
I prefer it this way. What about dumping the window into a pixmap and moving this pixmap around until the mouse is released again? This is a good comprise I think. > Kind regards, > Anselm Regards Matthias-Christian > 2008/9/5 Mate Nagy <[EMAIL PROTECTED]>: > > Hulloh, > > let's say that I have a number of floating windows running complicated > > OpenGL applications. When I move them around (by mod+mouse1 drag), > > moving the window each step takes some time. This time is larger than > > the frequency at which dwm gets mousemotions, thus the movement lags > > behind the mouse. > > This is rather annoying :) (It also applies to resizing.) > > Would it be "easily" possible to skip superfluous mousemotions when > > they're received in one bunch? > > The lag effect is noticable for me when I run two concurrent floating > > glxgears instances (otherwise, the 'complicated application' is the > > FlightGear flight sim in my case). > > > > Regards, > > Mate >
