Anselm R Garbe wrote:
> An easy fix is grabbing the X server until the mouse release. I did
> this once, but decided against it since your scenario is at least less
> frequent in my own use case ;)
> 
> Another possibility would be to go the old wmi way of drawing an XORed
> border onto the screen. But I really prefer the way as it is in dwm.

I prefer it this way. What about dumping the window into a pixmap and
moving this pixmap around until the mouse is released again? This is a
good comprise I think.
 
> Kind regards,
> Anselm

Regards
Matthias-Christian

> 2008/9/5 Mate Nagy <[EMAIL PROTECTED]>:
> > Hulloh,
> >  let's say that I have a number of floating windows running complicated
> > OpenGL applications. When I move them around (by mod+mouse1 drag),
> > moving the window each step takes some time. This time is larger than
> > the frequency at which dwm gets mousemotions, thus the movement lags
> > behind the mouse.
> >  This is rather annoying :) (It also applies to resizing.)
> >  Would it be "easily" possible to skip superfluous mousemotions when
> > they're received in one bunch?
> >  The lag effect is noticable for me when I run two concurrent floating
> > glxgears instances (otherwise, the 'complicated application' is the
> > FlightGear flight sim in my case).
> >
> > Regards,
> >  Mate
> 

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