You will find that there are actually a great number of speed
enhancements that have been made within the DynAPI.  One notable one is
"precreation".  This means that if you create a layer and all its
children, the children can be inserted into the parent before the parent
is added to the document.

This has lead to a massive speed increase in both NS and IE.  The more
bloated your widgets, the longer the creation time.

I think that it comes down to an understanding of how the DynAPI works
and adjusting your code to work with these features.

Raymond Irving wrote:

> Well, do you have any suggestion for speed
> improvements for DynAPI? Will your API be available to
> the public?
>
> You see, I really like the coding structure use by
> DynAPI. It's very easy and  fun to work with. Widgets
> are very easy to create and understand. DOM-API looks
> good but it's coding structure is different from
> DynAPI. I only wished that they had made to coding
> structure DynAPI compatible :(
>
> I'm planning on creating some new widgets that will
> change the way web applications will ever look. My
> only draw back is the time DynAPI will take to create
> the widgets due to fact that it's not optimized for
> speed (as it relates to the creation of DynLayers).
>
> Is it wise idea to use stick with DynAPI. Will it be
> supported in future? If so what can we look for?
>
> --- Bart Bizon <[EMAIL PROTECTED]> wrote:
> > I have an API which will be part of a cross-browser
> > framework, which already
> > is lightyears faster and more robust then DynAPI.
> > Creating 1000(!) layers with HTML and set
> > properties, with a 600 mHz laptop
> > in about:
> > 4000 ms - IE5
> > 9000 ms - IE4
> >
> > Netscape is still to be optimized, but previous
> > results were at about 20
> > seconds.
>
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--
Michael Pemberton
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