> Some interresting testing, true, but what your trying to improve
> IS already
> good. (NT)
> The problem is that windows/IE has a minimum timeslice of 55ms (or so)
> compare to 10ms for other operating systems.
> Theoretically halving this would allow for smoother animation, on windows
> only mind you.

Yes, but that is just theoretical. You cannot halve what is atomic unit (Or
well get a lot of energy :).  If you try to set a timeout in between the
time unit, it will be fired only when the next slice is available. Of course
if there would be some way to cause delay in the thread, then the animation
could be updated in between. But using a busy loop isn't very attractive
choice..

Tuomas Huhtanen

>
> Cheers,
> Richard Bennett
>
> [EMAIL PROTECTED]
> www.richardinfo.com
> (Everything running on, and ported to DynAPI2.53)
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> http://dynapi.sourceforge.net/dynapi/index.php?menu=1
> Browse (and search) the mailinglist here:
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>
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