Good one! It would make sense for the annotation processor the go down the
class structure. Why not?

Regards,

Wim


On Fri, Sep 6, 2013 at 5:16 PM, Konstantin Komissarchik <
[email protected]> wrote:

> No stake in the particular topic in question, but I do want to clarify the
> statement regarding annotations…****
>
> ** **
>
> > the problem is that annotations are not inherited****
>
> ** **
>
> Java semantics on annotation inheritance are only relevant when it comes
> to describing semantics of the built-in lookup methods, such as
> Class.getAnnotation(). There is nothing stopping a framework that processes
> the annotation from implementing its own semantics and in fact many
> frameworks do just that. All you need to do is traverse the type hierarchy,
> collect the relevant annotations and apply your own rules on shadowing and
> merging, depending on what’s appropriate for the annotation in question.**
> **
>
> ** **
>
> Thanks,****
>
> ** **
>
> - Konstantin****
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:[email protected]] *On
> Behalf Of *Lars Vogel
> *Sent:* Friday, September 06, 2013 7:59 AM
> *To:* E4 Project developer mailing list
> *Subject:* Re: [e4-dev] What about E4 Editor?****
>
> ** **
>
> Hi Angelo,****
>
> ** **
>
> the problem is that annotations are not inherited, hence such a base class
> would not be very useful. Inheritance of annotations works only for class
> annotations AFAIK. ****
>
> ** **
>
> See
> http://docs.oracle.com/javase/7/docs/api/java/lang/annotation/Inherited.html
> ****
>
>
> http://stackoverflow.com/questions/4745798/why-java-classes-do-not-inherit-annotations-from-implemented-interfaces
> ****
>
> ** **
>
> I send you the editor chapter is a private mail. It also an example for a
> multiple editor implementation (which is not yet online).****
>
> ** **
>
> Best regards, Lars****
>
> ** **
>
> 2013/9/6 Angelo zerr <[email protected]>****
>
> Hi Lars, Eric, Wim,****
>
> ** **
>
> Many thank's for your answer!****
>
> ** **
>
> > I think Angelo wants some base class which already implements dirty,
> focus, memento, save as, issaveasallowed, editor input, etcetera. An editor
> that is uniform to workbench requirements and that plays along well with
> the 3.x editor lifecycle.****
>
> Exactly!****
>
> ** **
>
> >I'm not sure why you think it's necessary to have a base class though;
> we already handle focus and dirty etc through the model.****
>
> When you are newbie to develop some editor with E4 (as me), it's difficult
> to know how to start (except if you read tutorial of Lars:)). I think if E4
> provides some framework by providing some base class, it should be easier.
> ****
>
> ** **
>
> Takes a basic sample of Lars tutorial : ****
>
> ** **
>
> ------------------------------------------------------------------****
>
> public class MySavePart {****
>
> ** **
>
>   @Inject****
>
>   MDirtyable dirty;****
>
> ** **
>
>   @PostConstruct****
>
>   public void createControls(Composite parent) {****
>
>     Button button = new Button(parent, SWT.PUSH);****
>
>     button.addSelectionListener(new SelectionAdapter() {****
>
>       @Override****
>
>       public void widgetSelected(SelectionEvent e) {****
>
>         dirty.setDirty(true);****
>
>       }****
>
>     });****
>
>   }****
>
> ** **
>
> } ****
>
> ------------------------------------------------------------------****
>
> ** **
>
> In this sample you need to declare MDirtyable with @Inject and
> createControls with @PostConstruct. If you are newbie, you can forget to
> set the well annotation. If E4 provides a base class like this : ****
>
> ** **
>
> ------------------------------------------------------------------****
>
> public abstract class BasePart {****
>
> ** **
>
>   @Inject****
>
>   protected MDirtyable dirty;****
>
> ** **
>
>   @PostConstruct****
>
>   public abstract void createControls(Composite parent);****
>
> ** **
>
> } ****
>
> ------------------------------------------------------------------****
>
> ** **
>
> After you could implement like this : ****
>
> ** **
>
> ------------------------------------------------------------------****
>
> public class MySavePart extends BasePart {****
>
> ** **
>
>   public void createControls(Composite parent) {****
>
>     Button button = new Button(parent, SWT.PUSH);****
>
>     button.addSelectionListener(new SelectionAdapter() {****
>
>       @Override****
>
>       public void widgetSelected(SelectionEvent e) {****
>
>         dirty.setDirty(true);****
>
>       }****
>
>     });****
>
>   }****
>
> ** **
>
> } ****
>
> ------------------------------------------------------------------****
>
> ** **
>
> It's a basic example, but if E4 doesn't provide this BasePart class, I
> think each people will create that to avoid duplicate the code. But perhaps
> I'm wrong.****
>
> ** **
>
> @Lars : it should be fantastic if you can send me the part about the
> editor of your chapter. I will follow you to buy it as soon as it will
> available (I have already the first edition).****
>
> ** **
>
> Regards Angelo****
>
> ** **
>
> ** **
>
> 2013/9/6 Wim Jongman <[email protected]>****
>
> I think Angelo wants some base class which already implements dirty,
> focus, memento, save as, issaveasallowed, editor input, etcetera. An editor
> that is uniform to workbench requirements and that plays along well with
> the 3.x editor lifecycle.****
>
> ** **
>
> Cheers,****
>
> ** **
>
> Wim****
>
> ** **
>
> On Fri, Sep 6, 2013 at 4:07 PM, Lars Vogel <[email protected]> wrote:**
> **
>
> Hi Angelo,****
>
> ** **
>
> I'm not sure if I understand your question correctly. Dirty and focus is
> handled via the application model. ****
>
> ** **
>
> Best regards, Lars****
>
> ** **
>
> 2013/9/6 Angelo zerr <[email protected]>****
>
> Hi E4 Team,****
>
> ** **
>
> I know this topic comes from every time, but I would like to know what is
> the sate of E4 Editor.****
>
> My project 
> CodeMirror-Eclipse<https://github.com/angelozerr/CodeMirror-Eclipse> provides
> Eclipse 3.x EditorPart, but I would like to provide too Eclipse 4.x Editor.
> ****
>
> ** **
>
> I would like to avoid developping my own Pojo class like ModelEditor. E4
> provides the capability to manage your editor with Pojo, it's a great
> feature, but IMHO I think E4 should provide an abstract class for editor
> like EditorPart which manages dirty, focus, after that E4 could provide
> TextEditor class and a lot of project (JDT Java editor, WTP XML editor,
> etc) could migrate to a pure E4 code (but I don't know if it's the goal of
> E4 to remove 3.x EditorPart, View in the future?).****
>
> ** **
>
> Many thank's for your help.****
>
> ** **
>
> Regards Angelo****
>
> ** **
>
> ** **
>
> ** **
>
> _______________________________________________
> e4-dev mailing list
> [email protected]
> https://dev.eclipse.org/mailman/listinfo/e4-dev****
>
> ** **
>
>
> _______________________________________________
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>
> ** **
>
>
> _______________________________________________
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>
> ** **
>
>
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>
> ** **
>
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