[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Michael Kirby wrote:
> Proposal.
> -  Take advantage of the white-space that often exists to the
> right side of the debug
 > area. Except for those people developing in small-realestate
> environments there is
 > a ton of un-used white-space to the right of the display area.
>
 > -  Allow for simultaneous display of frame and stack displays
 > (in particular.  Idealy
 > we could set up as many "displays" as we wanted stretching
 > out to the right, but
 > right now I would be happy with 2 or 3.
>
 > -  Possibly allow for a tear-off console (with a checkbox for
 > keep on top).

Adobe Photoshop's "pallettes" interface consists of a number of tabbed frames
and windows. You can drag a tabbed frame out of a window and it will create a
new window. Or, you can drag a tabbed from from one window to another (and if
the first window has no more tabbed frames, it will go away). And Photoshop
remembers the positions of all the tabbed frames between invocations of the
program.

Also, the windows that have the tabbed frames snap to each others' edges when
they are dragged around, so there is no wasted whitespace between them.

Something similar to this (probably no need to get as complicated as
Photoshop's implementation) might be nice.

(I probably did a horrible job of explaining Photoshop's interface. You can
download a demo version to play with it if you want:
<http://www.adobe.com/products/photoshop/tryreg.html> )




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