Hi guys, I'm making a tiny puzzle game just for fun and I had use tiles for
graphs and a grid the size of my cellphone (Ericsson K300i) screen (canvas).

The problem will come when using the app in a diferent cellphone, that have
usually bigger screens. It work fine with differents emulators, but not all
of them use the whole screen, and I need to make an specific version for
each cellphone screen size.

I wonder if there are some function or something in the canvas or graph
classes to know the size of the canvas/screen where the app is running. If
that exist, would made my life much more easy!!, changing only the size of
my grid to ajust to the each screen.

Anyone can throw some help?. Thanks!!

P.S. Sorry for my grammar, it's hard to me to write in english after so much
not doing it! :p



----- Original Message -----
From: "Steve Brecher" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, March 20, 2007 6:34 PM
Subject: [Eclipseme-users] Debugging with Moto SDK - status?


> Yesterday I installed both the Motorola 6.3 SDK and the (apparently
> forked) EclipseME 1.5 that comes with it into Eclipse 3.2.2 (Windows
> XP SP2).  I "developed" a "Hello, World!" MIDlet for the V3xx
> handset; the MIDlet runs (emulates) fine when started either with
> Eclipse's Run or with the SDK's LaunchPad.  But when started with
> Eclipse's Debug the DeviceEmulator window is tiny and unusable,
> although as far as I can tell from console output the emulation
> process is otherwise OK.
>
> I note that the SDK Release Notes says in the Known Issues list, "The
> integration of the Motorola J2ME SDK with the Eclipse IDE does not
> allow the debug of the MIDlets. This feature will be included in
> future releases of Motorola J2ME SDK."  But then there's another note
> which seems to contradict that:  "To use debug mode in Eclipse IDE it
> is necessary to uncheck option "Suspend execution on uncaught
> exceptions" in Window | Preferences | Java | Debug."  (I had
> unchecked that and also "Suspend execution on compilation errors.")
>
> Is debugging via EclipseME and the Moto SDK possible?  Should I use
> the mainline EclipseME 1.6.6?   Or more generally what software
> versions and/or workaround(s) should I be using?
>
> I also sent a message to motodev tech support.  In it I noted that
> forking EclipseME would likely produce version compatibility
> headaches forever.
>
> --
> [EMAIL PROTECTED] (Steve Brecher)
>
>
> -------------------------------------------------------------------------
> Take Surveys. Earn Cash. Influence the Future of IT
> Join SourceForge.net's Techsay panel and you'll get the chance to share
your
> opinions on IT & business topics through brief surveys-and earn cash
> http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
> _______________________________________________
> Eclipseme-users mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/eclipseme-users
>



-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Eclipseme-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/eclipseme-users

Reply via email to