On Mon, Jun 10, 2013 at 7:57 PM, Dietrich Bollmann
<dietr...@formgames.org>wrote:
> So concerning the simple C++ example I gave before in this thread, which
> FFI version do you advice me to use? Which one is easier to use for
> wrapping a whole C++ API?
>
ECL's with embedded C++ code.
> Which one would result in the faster code?
>
Definitely embedding C++ code because the CFFI/UFFI wrappers are not always
optimal.
Blender 3D generates their Python API mostly automatically from the C and
> C++ sources. Is something like this thinkable with ECL?
>
I do not know how Blender does it. Even the most sophisticated approach
discussed here in the mailing list and based on Boost's template library
for Python demands hand-writing the wrapper declarations.
Juanjo
--
Instituto de FĂsica Fundamental, CSIC
c/ Serrano, 113b, Madrid 28006 (Spain)
http://juanjose.garciaripoll.googlepages.com
------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:
Build for Windows Store.
http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Ecls-list mailing list
Ecls-list@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/ecls-list