On Mon, Jun 10, 2013 at 7:57 PM, Dietrich Bollmann
<dietr...@formgames.org>wrote:

> So concerning the simple C++ example I gave before in this thread, which
> FFI version do you advice me to use? Which one is easier to use for
> wrapping a whole C++ API?
>

ECL's with embedded C++ code.


> Which one would result in the faster code?
>

Definitely embedding C++ code because the CFFI/UFFI wrappers are not always
optimal.

Blender 3D generates their Python API mostly automatically from the C and
> C++ sources.  Is something like this thinkable with ECL?
>

I do not know how Blender does it. Even the most sophisticated approach
discussed here in the mailing list and based on Boost's template library
for Python demands hand-writing the wrapper declarations.

Juanjo

-- 
Instituto de FĂ­sica Fundamental, CSIC
c/ Serrano, 113b, Madrid 28006 (Spain)
http://juanjose.garciaripoll.googlepages.com
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