On Thu, 11 Jul 2013 20:46:15 +0900
Dietrich Bollmann <dietr...@formgames.org> wrote:

> [An answer to my own posting - I hope this is helpful for others with
> similar problems]
> 
> Hi,
> 
> Here how I finally solved the problem and wrapped the C++ class (sorry for
> the long delay):
> [...]

That is pretty nice and clean, thanks for following-up this thread;

Perhaps a few reminders, if performance is an issue (it might not
matter, depending, and are not only addressed to you, but may also
serve in the mail archive under this thread):

- Functions might be faster than methods (although there also is the
  concept of sealed classes, which could also help)

- MAKE-CUBE (or a variant) could potentially instanciate the object
  without adding an implicit finalizer, with a corresponding WITH-CUBE
  or WITH-OBJECT macro responsible for finalization in UNWIND-PROTECT.
  If I remember the implicit finalization system may be slower
  (probably a good idea to test instead of trusting my word on this).
  WITH-* style macros are also a very common lispy interface, require
  very few indentation and permit explicit, immediate finalization as
  an option.

- Alternatively, instead of full finalization+delete/free in WITH-*/GC,
  objects could potentially be finalized then cached as slab
  allocators do; this will help if objects are complex and part of the
  instanciation+initialization can be preserved.
-- 
Matt

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