This seems like an unnecessary put-down. What suits humans? Sometimes
selfish desires for pretty plants, sometimes a sense that we are restoring
order to the world by making up for past environmental errors. This can be
compared to the caprive breeding programs used to save endangered species.
In some areas there are groups of gardeners who focus on native plants to
shift the balance away from exotics. This kind of gardening should be
promoted, not scorned.
Bill Silvert
----- Original Message -----
From: "Wayne Tyson" <[email protected]>
To: <[email protected]>
Sent: domingo, 26 de Setembro de 2010 1:40
Subject: [ECOLOG-L] Ecology and Gardening Re: [ECOLOG-L] Help with
development of a gardening/ecology teaching tool (game)
Ecolog:
Gardening (and all cultivation) should be seen for what it is, human
culture manipulating its habitat/environment to suit humans rather than
being changed/evolved by the habitat/environment/ecosystems which, by
definition, are not cultivated.
WT
----- Original Message -----
From: "David Inouye" <[email protected]>
To: <[email protected]>
Sent: Friday, September 24, 2010 2:06 PM
Subject: [ECOLOG-L] Help with development of a gardening/ecology teaching
tool (game)
Want to help the average American learn and care
more about the fascinating phenomena, behaviors,
and inter-relationships of the natural world that
prompted you to become an ecologist in the first place?
A student team from University of Southern
California graduate schools is designing a
gesture-based gardening/ecology game in which the
game-play and logics are founded on the
mechanics, behaviors and interrelationships of
real-world animals, birds, insects and plants.
We're seeking specialists from fields including
(but not limited to) botany, ornithology, and
entomology willing to collaborate with us and to
help us design a fun, high-quality game that
teaches, entertains and heightens players'
interest in - and commitment to -- the natural world all at once.
While this is a student project, some games (e.g.
The Adventures of PB Winterbottom, Reflection)
developed through this route at USC have received
commercial contracts and become commercial games.
Thus, work with us might help both your research
and you, as an individual, to obtain more
attention from broad, non-specialist audiences
than they would otherwise receive.
Interested in contributing to and/or in learning
more about the game? Contact Diane Tucker at diane dot tucker at usc dot
edu
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