Jim and Ecolog:

I wanted to raise the issue for discussion because the distinction between 
cultural effects on ecosystems do not seem to be widely recognized as such. For 
example, cultivation tends to reduce diversity and replace self-sufficient 
ecosystems with "systems" as cultural devices that require outside inputs 
rather than depend upon cycling within the ecosystem "unit," as it were. 
Gardens that displace ecosystems increase the production of "goods" the culture 
prefers at the cost of reducing the items not preferred by the culture, such as 
the removal of the bison "system" from the Great Plains of the USA which 
provided "ecosystem services" to one highly social culture which largely stayed 
within the energy cycle of that "unit." The replacement with 
intensively-managed cultural system largely oriented to profit rather than 
sustenance is a phenomenon worth examining. This is either true or untrue, more 
true than untrue, or more untrue than true. 

WT

PS: What if the Americans had decided to manage the existing system sustainably 
rather than to presume that they knew better (than the ecosystem, Nature, God . 
. . ) largely because of cultural preference? Could the USC project profit from 
such a discussion? Could they be part of a transition toward a sustainable 
future, perhaps one that moves toward (re)cycling of nutrients and energy 
within ecosystem units, or would it be better to find more and more ways to 
"raise productivity" (by mining tropical islands, for example, to provide 
available phosphorous and convert petroleum into nitrogen)? These are highly 
simplified examples, of course, and their use is for purposes of communicating 
the principles with specifics rather than taking refuge in generalizations. 
They are not intended to start arguments that get off the subject. 

  ----- Original Message ----- 
  From: James Crants 
  To: Wayne Tyson 
  Cc: [email protected] 
  Sent: Monday, September 27, 2010 7:17 AM
  Subject: Re: [ECOLOG-L] Ecology and Gardening Re: [ECOLOG-L] Help with 
development of a gardening/ecology teaching tool (game)


  Wayne,


  I didn't see your statement as a put-down, but I was wondering what point you 
were making about the original post.  Yes, there are significant differences in 
how gardens and ecosystems are assembled, but what does this say about USC 
students' efforts to design a "gardening/ecology game"?  The same basic 
ecological processes are at work either way.  


  In fact, since many of what we call natural communities are maintained by 
human intervention, including controlled burns, native species plantings, and 
exotic species removal, some have argued that such communities are just 
glorified gardens.  Also, our management of fish and game populations is 
something like communal ranching.  A game like this could be useful in showing 
how relevant basic ecological concepts are to at least one aspect of everyday 
life (gardening and landscaping), and how relevant cultivation is to many 
natural systems.


  I hope someone has offered to help Diane and her students with this project.


  Jim Crants


        Ecolog:

        Gardening (and all cultivation) should be seen for what it is, human
        culture manipulating its habitat/environment to suit humans rather than
        being changed/evolved by the habitat/environment/ecosystems which, by
        definition, are not cultivated.

        WT


        ----- Original Message ----- From: "David Inouye" <[email protected]>
        To: <[email protected]>
        Sent: Friday, September 24, 2010 2:06 PM
        Subject: [ECOLOG-L] Help with development of a gardening/ecology 
teaching
        tool (game)


        Want to help the average American learn and care
        more about the fascinating phenomena, behaviors,
        and inter-relationships of the natural world that
        prompted you to become an ecologist in the first place?

        A student team from University of Southern
        California graduate schools is designing a
        gesture-based gardening/ecology game in which the
        game-play and logics are founded on the
        mechanics, behaviors and interrelationships of
        real-world animals, birds, insects and plants.
        We're seeking specialists from fields including
        (but not limited to) botany, ornithology, and
        entomology willing to collaborate with us and to
        help us design a fun, high-quality game that
        teaches, entertains and heightens players'
        interest in - and commitment to -- the natural world all at once.

        While this is a student project, some games (e.g.
        The Adventures of PB Winterbottom, Reflection)
        developed through this route at USC have received
        commercial contracts and become commercial games.
        Thus, work with us might help both your research
        and you, as an individual, to obtain more
        attention from broad, non-specialist audiences
        than they would otherwise receive.

        Interested in contributing to and/or in learning
        more about the game? Contact Diane Tucker at diane dot tucker at usc dot
        edu


        
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