Have you tried removing the CommandInit() call? Why do you need that?
From: Thomas Rognon [mailto:tcrog...@gmail.com]
Sent: Tuesday, February 12, 2013 8:43 PM
To: edk2-devel@lists.sourceforge.net
Subject: Re: [edk2] ShellExecute
Additional info:
It crashes on ShellExecute with a memory violation and I'm using 64 bit UEFI
2.1+, UDK2010, and VS2008.
On Tue, Feb 12, 2013 at 10:30 PM, Thomas Rognon
<tcrog...@gmail.com<mailto:tcrog...@gmail.com>> wrote:
UEFI Ninjas,
I can execute an uefi application from the shell as follows:
Shell>map -r
Shell>fs0:
fs0:>launch.efi
But when I try this, it hangs and I have to restart the machine:
Shell>map -r
Shell>fs0:
fs0:>test.efi
where test.efi executes only the following code in UefiMain:
ShellInitialize ();
CommandInit ();
ShellExecute (ImageHandle, L"fs0:\\launch.efi", FALSE, NULL, NULL);
return EFI_SUCCESS;
where ImageHandle is the parameter passed into UefiMain.
If anyone can help, I would appreciate it very much!
Thomas Rognon
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