Hi Olivier, As we know, the BlockSize is the unit of FVB, FVB needs to depend on lower protocol(SPI protocol) to do real write operation, but the unit of write operation may be one byte[cid:[email protected]], or other bytes. Anyway, we should not assume the operation unit of real flash chip. To keep the atomicity, we need to be very careful.
Thanks, Star From: Tim Lewis [mailto:[email protected]] Sent: Tuesday, March 11, 2014 5:42 AM To: [email protected] Subject: Re: [edk2] MdeModulePkg: (at least) 4 writes to Flash to update a NV variable in UpdateVariable() Olivier - I don't have the whole code section memorized, but if I remember right there is the problem when there is a power failure as the variable header is being written. If VAR_HEADER_VALID_ONLY was set in this case, but the entire variable header was not written, wouldn't this be another inconsistent state? Tim From: Olivier Martin [mailto:[email protected]] Sent: Monday, March 10, 2014 12:52 PM To: [email protected]<mailto:[email protected]> Subject: [edk2] MdeModulePkg: (at least) 4 writes to Flash to update a NV variable in UpdateVariable() Dear MdeModulePkg maintainers, We have seen on some platforms that flash writing/erasing counts for most of the boot time. We have also noticed UpdateVariable() (in MdeModulePkg/Universal/RuntimeDxe/Variable.c) might make 4 accesses to the same region of Flash to update a non-volatile variable: // 1. Write variable header UpdateVariableStore (..., mVariableModuleGlobal->NonVolatileLastVariableOffset, sizeof (VARIABLE_HEADER), (UINT8 *) NextVariable ); // 2. Set variable state to header valid NextVariable->State = VAR_HEADER_VALID_ONLY; UpdateVariableStore (..., mVariableModuleGlobal->NonVolatileLastVariableOffset + OFFSET_OF (VARIABLE_HEADER, State), sizeof (UINT8), &NextVariable->State ); // 3. Write variable data UpdateVariableStore (..., mVariableModuleGlobal->NonVolatileLastVariableOffset + sizeof (VARIABLE_HEADER), (UINT32) VarSize - sizeof (VARIABLE_HEADER), (UINT8 *) NextVariable + sizeof (VARIABLE_HEADER) ); // 4. Set variable state to valid NextVariable->State = VAR_ADDED; UpdateVariableStore (..., mVariableModuleGlobal->NonVolatileLastVariableOffset + OFFSET_OF (VARIABLE_HEADER, State), sizeof (UINT8), &NextVariable->State ); I understand the 4 steps are to prevent the flash to be inconsistent in case of accidental reset. Actually the steps 1 and 2 could easily be merged (ie: do 'NextVariable->State = VAR_HEADER_VALID_ONLY' in step 1). For most variables, it is likely these 4 accesses would be into the same block of flash. It means this block of flash would be written 4 times. Could we potentially check if we do a write to the same block of flash and do a single write? For instance (untested code): BlockSize = Fvb->GetBlockSize (); BlockStart = mVariableModuleGlobal->NonVolatileLastVariableOffset & ~(BlockSize - 1); BlockEnd = (mVariableModuleGlobal->NonVolatileLastVariableOffset + VarSize) & ~(BlockSize - 1); if (BlockStart == BlockEnd) { NextVariable->State = VAR_ADDED; UpdateVariableStore (..., mVariableModuleGlobal->NonVolatileLastVariableOffset, VarSize, (UINT8 *) NextVariable ); } else { // 1. Write variable header NextVariable->State = VAR_HEADER_VALID_ONLY; UpdateVariableStore (..., mVariableModuleGlobal->NonVolatileLastVariableOffset, sizeof (VARIABLE_HEADER), (UINT8 *) NextVariable ); // 2. Write variable data UpdateVariableStore (..., mVariableModuleGlobal->NonVolatileLastVariableOffset + sizeof (VARIABLE_HEADER), (UINT32) VarSize - sizeof (VARIABLE_HEADER), (UINT8 *) NextVariable + sizeof (VARIABLE_HEADER) ); // 3. Set variable state to valid NextVariable->State = VAR_ADDED; UpdateVariableStore (..., mVariableModuleGlobal->NonVolatileLastVariableOffset + OFFSET_OF (VARIABLE_HEADER, State), sizeof (UINT8), &NextVariable->State ); } Regards, Olivier
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