Olivier -

Actually, the current NOR technology assumes that we can do a byte level write 
only when changing bits from 1 to 0. In order to change from 0 to 1, you need 
to do an erase. I understood (correct me if I'm wrong) that NAND works the 
opposite way (can change from 0 to 1, but 1 to 0 requires and erase)

That is why there is a polarity bit in the FV header, to tell the FV code which 
way to do it.

Tim

From: Olivier Martin [mailto:[email protected]]
Sent: Tuesday, March 11, 2014 7:47 AM
To: [email protected]
Subject: Re: [edk2] MdeModulePkg: (at least) 4 writes to Flash to update a NV 
variable in UpdateVariable()

As Andrew says you have assumed a hardware specific technology (you assume you 
have SPI Flash which allows to write a single byte in NV memory) to manage your 
atomicity.

For most block devices, it is not possible to update a single byte without 
reading/writing the full block.
It means the current logic of UpdateVariable() is not correct.

If we keep the assumption that we can only do block access then it would be 
more efficient/faster to use a checksum to ensure the consistency of our 
variables (actually there is a spare field into VARIABLE_HEADER).

Most Flash memory needs their block to be erased before to be written. It means 
with the current flow, we have (example of 256 Byte page):

Step 1: Write the header: Erase 256B. Write 256B
Step 2: Update the state: Erase 256B. Write 256B
Step 3: Write the Data:   Erase 256B. Write 256B
Step 4: Update the state: Erase 256B. Write 256B



From: Andrew Fish [mailto:[email protected]]
Sent: 11 March 2014 02:29
To: [email protected]<mailto:[email protected]>
Subject: Re: [edk2] MdeModulePkg: (at least) 4 writes to Flash to update a NV 
variable in UpdateVariable()


On Mar 10, 2014, at 7:04 PM, Zeng, Star 
<[email protected]<mailto:[email protected]>> wrote:

Hi Olivier,

As we know, the BlockSize is the unit of FVB, FVB needs to depend on lower 
protocol(SPI protocol) to do real write operation,

SPI Protocol does not seem to be part of the Open source or industry standard.

FirmwareVolumeBlock is the last standardized/open source hop.

Thanks,

Andrew Fish

but the unit of write operation may be one byte<image001.png>, or other bytes. 
Anyway, we should not assume the operation unit of real flash chip. To keep the 
atomicity, we need to be very careful.

Thanks,
Star
From: Tim Lewis [mailto:[email protected]]
Sent: Tuesday, March 11, 2014 5:42 AM
To: [email protected]<mailto:[email protected]>
Subject: Re: [edk2] MdeModulePkg: (at least) 4 writes to Flash to update a NV 
variable in UpdateVariable()

Olivier -

I don't have the whole code section memorized, but if I remember right there is 
the problem when there is a power failure as the variable header is being 
written. If VAR_HEADER_VALID_ONLY was set in this case, but the entire variable 
header was not written, wouldn't this be another inconsistent state?

Tim

From: Olivier Martin [mailto:[email protected]]
Sent: Monday, March 10, 2014 12:52 PM
To: [email protected]<mailto:[email protected]>
Subject: [edk2] MdeModulePkg: (at least) 4 writes to Flash to update a NV 
variable in UpdateVariable()

Dear MdeModulePkg maintainers,

We have seen on some platforms that flash writing/erasing counts for most of 
the boot time.
We have also noticed UpdateVariable() (in 
MdeModulePkg/Universal/RuntimeDxe/Variable.c) might make 4 accesses to the same 
region of Flash to update a non-volatile variable:

// 1. Write variable header
UpdateVariableStore (...,
     mVariableModuleGlobal->NonVolatileLastVariableOffset,
     sizeof (VARIABLE_HEADER),
     (UINT8 *) NextVariable
     );
// 2. Set variable state to header valid
NextVariable->State = VAR_HEADER_VALID_ONLY;
UpdateVariableStore (...,
       mVariableModuleGlobal->NonVolatileLastVariableOffset + OFFSET_OF 
(VARIABLE_HEADER, State),
       sizeof (UINT8),
       &NextVariable->State
       );
// 3. Write variable data
UpdateVariableStore (...,
       mVariableModuleGlobal->NonVolatileLastVariableOffset + sizeof 
(VARIABLE_HEADER),
       (UINT32) VarSize - sizeof (VARIABLE_HEADER),
       (UINT8 *) NextVariable + sizeof (VARIABLE_HEADER)
       );
// 4. Set variable state to valid
NextVariable->State = VAR_ADDED;
UpdateVariableStore (...,
       mVariableModuleGlobal->NonVolatileLastVariableOffset + OFFSET_OF 
(VARIABLE_HEADER, State),
       sizeof (UINT8),
       &NextVariable->State
       );

I understand the 4 steps are to prevent the flash to be inconsistent in case of 
accidental reset.
Actually the steps 1 and 2 could easily be merged (ie: do 'NextVariable->State 
= VAR_HEADER_VALID_ONLY' in step 1).

For most variables, it is likely these 4 accesses would be into the same block 
of flash. It means this block of flash would be written 4 times.
Could we potentially check if we do a write to the same block of flash and do a 
single write?

For instance (untested code):
BlockSize = Fvb->GetBlockSize ();
BlockStart = mVariableModuleGlobal->NonVolatileLastVariableOffset & ~(BlockSize 
- 1);
BlockEnd = (mVariableModuleGlobal->NonVolatileLastVariableOffset + VarSize) & 
~(BlockSize - 1);
if (BlockStart == BlockEnd) {
     NextVariable->State = VAR_ADDED;
     UpdateVariableStore (...,
           mVariableModuleGlobal->NonVolatileLastVariableOffset,
           VarSize,
           (UINT8 *) NextVariable
           );
} else {
     // 1. Write variable header
     NextVariable->State = VAR_HEADER_VALID_ONLY;
     UpdateVariableStore (...,
           mVariableModuleGlobal->NonVolatileLastVariableOffset,
           sizeof (VARIABLE_HEADER),
           (UINT8 *) NextVariable
           );
     // 2. Write variable data
     UpdateVariableStore (...,
            mVariableModuleGlobal->NonVolatileLastVariableOffset + sizeof 
(VARIABLE_HEADER),
            (UINT32) VarSize - sizeof (VARIABLE_HEADER),
            (UINT8 *) NextVariable + sizeof (VARIABLE_HEADER)
           );
     // 3. Set variable state to valid
     NextVariable->State = VAR_ADDED;
     UpdateVariableStore (...,
            mVariableModuleGlobal->NonVolatileLastVariableOffset + OFFSET_OF 
(VARIABLE_HEADER, State),
            sizeof (UINT8),
            &NextVariable->State
            );
}

Regards,
Olivier
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