I am currently writing a book aimed at the general 9 to 12 year old range that teaches Python through game programming. The style of the book is mostly "here's the (simple) game's source code, type it in, run it, and now I will explain how to works" format that the book I learned BASIC programming with at that age (Fred Dignazio's Invent Your Own Computer Games).
The book is located here: http://pythonbook.coffeeghost.net In the later chapters, I was going to use PyGame for the games that used graphics and sound (though I am also looking into Pyglet). My question for the list is, would you advise going with Tkinter instead of PyGame/Pyglet? I have no experience with Tkinter, but the idea of a cross-platform library that comes bundled with even old versions of Python is very appealing. Any suggestions? Albert Sweigart
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