I have a fairly high opinion of Tk. Not "instead of" Pygame though. More "let's compare these tools, see what they do".
Some Tk game-related scripts attach here (not by me, I may be no help with code problems): http://worldgame.blogspot.com/2007/10/ppug-cubespace.html wxPython also has a following, thanks especially to Kevin Altis of PythonCard fame. He's done a good Life, turtle stuff... http://mybizmo.blogspot.com/2006/07/gotta-luv-that-gui-goo.html Kirby 2008/1/21 Albert Sweigart <[EMAIL PROTECTED]>: > I am currently writing a book aimed at the general 9 to 12 year old range > that teaches Python through game programming. The style of the book is > mostly "here's the (simple) game's source code, type it in, run it, and now > I will explain how to works" format that the book I learned BASIC > programming with at that age (Fred Dignazio's Invent Your Own Computer > Games). > > The book is located here: > http://pythonbook.coffeeghost.net > > In the later chapters, I was going to use PyGame for the games that used > graphics and sound (though I am also looking into Pyglet). > > My question for the list is, would you advise going with Tkinter instead of > PyGame/Pyglet? I have no experience with Tkinter, but the idea of a > cross-platform library that comes bundled with even old versions of Python > is very appealing. Any suggestions? > > Albert Sweigart > > > _______________________________________________ > Edu-sig mailing list > Edu-sig@python.org > http://mail.python.org/mailman/listinfo/edu-sig > > _______________________________________________ Edu-sig mailing list Edu-sig@python.org http://mail.python.org/mailman/listinfo/edu-sig