Re: Vpython.org -- installing on Ubuntu Linux 9.04 Jackalope I just received a Starling-1, a kind of OLPA clone of the XO, except black and without the tilt and swivel, mesh networking. OLPA = one laptop per adult (relates to NALB).
Photos that relate to this post: http://www.flickr.com/photos/17157...@n00/sets/72157622351057626/ It's more the classic Ubuntu desktop, a Debian downstream with some value added, customization in particular as with a 10.1" screen, you're wanting something other than a Compiz spinning cube, I'm pretty sure. Comes with Jackalope reinstalled. This unit replaces my Ubuntu Dell laptop, which fried its own motherboard, still has salvageable .py files, some pix. Queued for in-house attention (could mean a long time then). So the VPython install text seems to assume that if you've got enough Linux chops to operate Linux, then it's best to treat you as a developer and walk you through getting the whole source code tree, meaning C++ files, stuff about GTK+, about Boost. Fortunately, the docs tell the 9.04 user specifically which -dev trees to grab off Synaptic, in addition to Boost. Don't forget numpy (that's in Synaptic as well). If you compare these instructions to what people with other versions have to slog through, you might thank your lucky stars (I know I did). I recommend following the provided advice to mkdir in parallel to the folder you get from extracting the bz2 file: Then follow instructions to reach up a level from the newly created empty build directory and down into the neighboring tree i.e. mkdir visual_build cd visual_build ../visual_tree/configure --prefix /usr/local don't use /usr/local/lib as your prefix or you'll get everything in /usr/local/lib/lib/python2.6/site-packages You want to anchor at /usr/local on the standard 9.04 configuration, where site-packages is in /local/lib/python2.6/site-packages. There's an obscure point to copy a .pth file into /usr/local/lib/python2.6/dist-packages as well (which I did). Clearly I'm not writing enough to replace the INSTALL.txt here, not my intention. This is more some encouragement to developers wanting to work on a VPython curriculum, still probably Python's best answer to Ruby's quasi-native access to OpenGL. Once I had visual installed and had run some examples, a turned to 4dsolutions.net/ocn/python/hypertoons for my implementation of a randomized network of interconnecting cartoon tunnels (the key frames for the network of switch points, with "tunnels" being animated in-betweening twixt whatever two stations). I found a bug in my rbf.py, which I've mangled over the years, including to put bread on the table at one point. I'll be uploading a fix this evening. Kirby Urner @thekirbster @ It's a Beautiful Pizza Lindsey Walker Show myspace.com/4dstudios http://worldgame.blogspot.com/2009/09/4d-studios.html _______________________________________________ Edu-sig mailing list Edu-sig@python.org http://mail.python.org/mailman/listinfo/edu-sig