<< snip >> > You know, I'm having trouble reconstructing how I came to the view > that Ruby has quasi-native access to OpenGL. I think it was a few > OSCONs back when I was intent on immersing myself in Ruby, went to a > couple tutorials, the talk by Matz. My recollection is sitting there > in an interactive Ruby shell, following some tutorial, and getting > some colorful shapely things happening on my screen pretty early. But > now when I go back, sifting through blogs and tutorials, I'm at a > loss. I see Yoshi has the opengl extension, and that people are > building on that. I watched this YouTube: >
Sorry it got away from me: http://www.youtube.com/watch?v=16UrzabuzhU&feature=related# This one is also impressive (Python, also Pyglet in some way (GUI?)): http://www.youtube.com/watch?v=MSA01Gyd_Gg&feature=related Here's the kind of stuff I do with VPython: http://www.youtube.com/watch?v=AoMsxBZ4iCA (no sound) This grows out of earlier collaborations with say Richard Hawkins back in the days when only SGI workstations could play in this area: http://www.youtube.com/watch?v=yWANBOvq8kw Kenneth Snelson the artist was an early master of SGI: http://controlroom.blogspot.com/2008/07/more-curriculum-cartoons.html Kirby More background: http://worldgame.blogspot.com/2009/03/multitasking.html _______________________________________________ Edu-sig mailing list Edu-sig@python.org http://mail.python.org/mailman/listinfo/edu-sig