[EMAIL PROTECTED] wrote:
Comrades, I'm working on my code to get my licenses soon. I will
want to do CW with the k2 I will buy and build on board our trawler.
1st mate and CFO watches expenses like a hawk and will catch me if I
(gasp) buy two things which appear to do same thing. You can't hide
much from her on the 36 boat we live on.
Once again, we see the wisdom of lifepartnering with someone with
compatible interests (not to mention separate finances).
Mine (NG3P) wanted in so bad after we went on a picnic with K2 #1641
yesterday that she's now building the KSB2.
If I ultimately intend to use paddles as most of you appear to be
doing, why is it a bad idea simply to start with a set?
While I'm still working on getting my own speed up, I suspect that the
keyer vs. straight key argument is a bit of a red herring. The
important/central/difficult thing is building receive skills, and once
you have that rhythm down I can't see the keying method making much
difference...except that a keyer might make it possible for someone to
try to send much faster than he's able to send well. Or recieve, for
that matter.
Those who hew to the "no pain no gain" school of thought will insist you
start with a straight key because it will improve your character. But if
the thought of "starting out wrong" worries you, and having both a
straight key and paddles is an issue, get paddles, set the menu INP HAND
and send straight key with one paddle.
I hope your CFOs anti-redundancy policy doesn't apply to other parts of
your ship's gear. Life jackets, oars, rudders, etc. :-)
73 de Maggie K3XS
--
-----/___. _)Margaret Stephanie Leber CCP, SCJP/"The art of progress /
----/(, /| /| http://voicenet.com/~maggie SCWCD/ is to preserve order/
---/ / | / | _ _ _ ` _ AOPA 925383/ amid change and to /
--/ ) / |/ |_(_(_(_/_(_/__(__(/_ K3XS / preserve change amid/
-/ (_/ ' .-/ .-/ ARRL 39280 /order."-A.N.Whitehead/
/________________(_/_(_/_______AMSAT 32844_/<[EMAIL PROTECTED]>/
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