----- Original Message ----- From: "Brett Howard" <[EMAIL PROTECTED]> To: "'G3YMC'" <[EMAIL PROTECTED]>; <[email protected]>
Sent: Wednesday, February 27, 2008 1:44 PM
Subject: RE: [Elecraft] VP6DX scraping the bottom


That's just bogus! Its NOT the speed that you need to get competent at. It's the speed that many people may be competent at but not all of us. If you guys are going to continue to tell people that they need to get competent at 25-35 then you can simply kiss CW goodbye. If people (especially DX an DXpedition type stations) are unwilling to slow down and give new CW ops some of the fun contacts then why would we be willing to want to continue to learn CW? So we can become one of the rest of the
elitist snobs who won't slow down for someone?

I remember when I was at 5WPM and it was almost impossible to get someone to talk to me! Heck I knew it was slow even I was thinking it was painful when it was as fast as I could go. Now I'm up to 11 to 13WPM and its easier to find people to talk to but if someone is calling CQ at 5WPM that's the guy I'm all over trying to talk to at HIS speed as that's a new guy to be brought into the fold. If we keep running people off from CW and telling people to get proficient at 25-30 WPM that's the attitudes that gets CW
dropped from the test requirements!



Brett and All,

Well I wouldn't call it bogus, but it may not be as bad as you think. I think what G3YMC was trying to tell you is that, at least for the most part, in contests or DXpeditions, the ops are going to go at about that speed as a general rule. Some may slow down some, but most won't. But it's not all that bad really, particularly if you are in the 11 to 13 wpm range. And it doesn't necessarily mean you have to send that fast, but you may have to copy that fast. However, all you really need to be able to recognize at that speed is your call, his call, and your report. Now, recognizing "599" or "5NN" at 25 wpm, even though your regular level is only around 11 to 13 wpm, isn't really that hard. Also, you might have to listen several times to finally figure out the other station's callsign before you call him, but you should be able to put it all together eventually. On rare occasion it might be too difficult, but generally I think you can do it. During the DX contest a couple of weeks ago I worked EE5E, in Spain, and that took me a couple of times I must admit. It might have thrown you completely. Most of the time though, it's much easier than a whole pocket full of dits like that. As for your callsign, you should be able to copy it much faster than your normal level of competency. If you aren't comfortable with that statement, and if you have a keyer with a memory, put your call into memory and listen to it at a higher speed until it sounds very familiar to you. After all, you don't even have to be able to write that down--just recognize it.

You have to appreciate that contests and DXpeditions are all about making the most contacts possible. It's all about "score" or "total". They want to make 3, or even more, contacts per minute if possible. That's called the "run rate" I think, and it is a big topic of conversation among rabid contesters. If they have to slow down a whole bunch, and very often, they are losing points. Not everyone plays the game that way, but a lot of them do. Many of them will slow down for you. And something else--if your signal isn't too great, some may just bail out on you for that as well. You just have to accept the fact that in those situations you might not be able to complete the QSO, and go on to the next one. It's not like a regular QSO where courtesy would call for the other station to slow down for you. Instead it's the "Indy 500", and you just have to get your engine cranked up if you want to win, but that doesn't mean you can't run slower and still be a part of the race. By the way, I was very impressed with how often the VP6DX guys did slow down or stick with a hard-to-copy signal until the contact was confirmed both ways.

So try to understand the other side's objectives, and keep working on your skills. Nobody is trying to run you off from CW, but if you really want to participate in a contest, or work a DXpedition, you have to give them a little slack about allowing them to achieve their goals. Your goal needs to be to improve your skills to the extent possible so you don't slow them down to a point where they can't achieve theirs. In the meantime, you can "game" the process somewhat by learning to recognize your call and sig reports at faster than your usual speed, and taking enough time on the contact beforehand to figure out their call. I'd probably recommend you use some sort of memory keyer as well so you can send out your call, and your report to them, at something faster than 13 wpm. You may not like that advice, but I think it's realistic. The critical thing is that you are able to recognize your call and sig report when it is sent at a higher speed. If you can't do that, you are probably asking to be frustrated. I think you can do it!

Dave W7AQK



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