I slightly modified the ApprovalNoInfo code and re-ran.
 
 Basically, I added:
 if ( m2 == m && random()%2 == 0 )
 {
 winner=second_place;
 } 
   
 This just randomly swaps the winner with the 2nd place candidate
 if they tie rather then consistantly going one way. This gives
 a more balanced result than the previous run.
 
 I added it to a geocities webpage.
 
 www.geocities.com/raphfrk
 
 I only ran 2 sims and only with 50 voters, so there is alot
 of inherent noise. However, some of the 'noise' is just
 blending of 2 edges due to the ties. The result is 
 symmetric unlike the previous case.
 
  Raphfrk
 --------------------
 Interesting site
 "what if anyone could modify the laws"
 
 www.wikocracy.com 
   
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