I slightly modified the ApprovalNoInfo code and re-ran.
Basically, I added:
if ( m2 == m && random()%2 == 0 )
{
winner=second_place;
}
This just randomly swaps the winner with the 2nd place candidate
if they tie rather then consistantly going one way. This gives
a more balanced result than the previous run.
I added it to a geocities webpage.
www.geocities.com/raphfrk
I only ran 2 sims and only with 50 voters, so there is alot
of inherent noise. However, some of the 'noise' is just
blending of 2 edges due to the ties. The result is
symmetric unlike the previous case.
Raphfrk
--------------------
Interesting site
"what if anyone could modify the laws"
www.wikocracy.com
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