Yes, I expected that the sim voters will never be able to trust automation, that for any rated method they'd tend to either compromise or truncate excessively.
But it does give me an idea. If you were to use this method in real life, you could have ratings ballots and an empirically-chosen fixed threshold. It's equivalent to your ranked version, strategically, but gives more info and takes less effort from voters (if B+L are to be believed). JQ 2011/7/21 Kevin Venzke <[email protected]> > Hi Jameson, > > --- En date de : Jeu 21.7.11, Kevin Venzke <[email protected]> a écrit : > > I *think* this is what you do, or can do: > > > > For each pair, find the best possible score this pair could > > have by > > moving the threshold. (So, for each pair you try every > > threshold. The > > best score ever achieved indicates the winning pair.) > > So, I tried this with 3- and 4-slots, using only U. Not exactly your > method but it might give you ideas. I found that the truncation > incentive was horrendous. If I just let the better of the two raw > ratings count as the ballot's vote for that pair, it cuts the > truncation rate in half (but it's still bad). > > I think the voters do not trust the automation... > > Kevin Venzke > > ---- > Election-Methods mailing list - see http://electorama.com/em for list info >
---- Election-Methods mailing list - see http://electorama.com/em for list info
